Computer-Generated Chess Problem 02614
An original 'KBNP vs krbp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is no known limit to the quantity or type of compositions that can be generated.

White to Play and Mate in 3
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 19 Apr 2019 at 12:24:56 PM
Everything composed by Chesthetica is original. If this one is too easy or too difficult for you, try out some of the others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.
Main Line of the Solution (Skip to 0:35)
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