Computer-Generated Chess Problem 02596

in #chess5 years ago

Take a look at this 'KRRBN vs kbnpp' mate in 5 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.


8/kn4p1/2p4R/N7/8/8/3R1K2/1b3B2 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.09 (Selangor, Malaysia)
Generated on 12 Apr 2019 at 5:45:21 PM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. What was the machine 'thinking' when it came up with this? Leave a comment below, if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you're bored of standard chess, though, why not try this?

A Similar Chess Problem by Chesthetica: 01266

Main Line of the Solution (Skip to 0:35)

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