Computer-Generated Chess Problem 02595

in #chess6 years ago

Published online for the first time, consider this KRBNN vs kbbp chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is no known limit to the quantity or type of compositions that can be generated.


8/5R2/6p1/4KNkB/1b6/6N1/4b3/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.14 (Selangor, Malaysia)
Generated on 12 Apr 2019 at 1:54:48 AM
Solvability Estimate = Moderate

Okay, let me think for a minute if there's anything else to say here. Leave a comment below, if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Main Line of the Solution (Skip to 0:35)

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