Computer-Generated Chess Problem 02481

in #chess5 years ago

Now, this is a 'KBNNN vs kpp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help whatsoever.


K7/8/3p3N/8/8/N7/4p3/k1BN4 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.94 : Selangor, Malaysia
Generated on 25 Jan 2019 at 12:21:35 AM
Solvability Estimate = Moderate

Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more.

Main Line of the Solution (Skip to 0:35)

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