Computer-Generated Chess Problem 02480

in #chess5 years ago

An original 'KQRP vs kqbpp' chess construct composed autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. You can learn more about the DSNS here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.


2K3Q1/k2p4/pR6/8/3Pb3/8/8/4q3 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.94 : Selangor, Malaysia
Generated on 23 Jan 2019 at 7:50:07 AM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White has a slight material advantage over Black. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game.

Main Line of the Solution (Skip to 0:35)

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