Computer-Generated Chess Problem 02297

in #chess5 years ago

What we have here is a 'KQRN vs krnp' chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help whatsoever.


8/8/5Q2/1n6/3r4/1Npk4/4R3/3K4 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.76 : Selangor, Malaysia
2018.9.22 3:44:00 PM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White is over a rook's worth in material but the precise win in this position still needs to be found. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. As a whole, these problems are intended to cater to players of all skill levels.

Main Line of the Solution (Skip to 0:35)

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