Computer-Generated Chess Problem 02177

in #chess5 years ago

An original 'KNP vs kpp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


8/8/N7/8/p7/6K1/6Pp/7k w - - 0 1
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.28 6:25:51 AM
Solvability Estimate = Easy

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a slight material advantage over Black. Try to solve this as quickly as you can. If you like it, please share with your friends. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution (Skip to 0:35)

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