Computer-Generated Chess Problem 02176
Here is a new 'KQRB vs kqrr' chess construct composed autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
![](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmdxwgKPpHXgmGxqmCPFcosoXvwzyVz42PhfFbWhLzNV1b/image.png)
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.28 4:14:28 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Leave a comment below if you like. Collectively, these puzzles are intended to cater to players of all levels.
Solution (Skip to 0:35)