Computer-Generated Chess Problem 02139
Here is a new 'KQRRBNPP vs kqrrbnnp' chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here. The position below contains 16 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.
Chesthetica v10.67 : Selangor, Malaysia
White to Play and Win : 2018.6.11 8:31:51 PM
If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White actually has less material than Black yet is able to draw in this position. The white army is down by about 2 (Shannon) pawn units in value. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.
Solution (Skip to 0:35)