Computer-Generated Chess Problem 02137
Published online for the first time, consider this KRNPPP vs krbb mate in 4 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.11 2:03:38 PM
The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Material is even. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can also help improve your game.
Solution (Skip to 0:35)
I always try to solve and then I watch the video.
1.g8=N+ Kh7
2.Ngf6+ Bxf6
( 2...Kh8 3.Rg8# )
3.Nxf6+ Kh8
4.Rg8#