Computer-Generated Chess Problem 02100

in #chess5 years ago

Consider this 'KRBB vs knppp' chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. This position contains a total of 9 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.


3B4/8/7k/8/1p2Bp2/5K2/3Rp3/7n w - - 0 1
White to Play and Mate in 5
Chesthetica v10.67 : Selangor, Malaysia
2018.5.23 12:19:41 AM
Solvability Estimate = Easy

Now, let's see what else there is to say. Give me a moment. If this one is too easy or too difficult for you, try out some of the others. As a whole, these problems are intended to cater to players of all skill levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)
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