Computer-Generated Chess Problem 02099

in #chess5 years ago

A new if not unique KRBBNN vs kqrn mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. You can learn more about the DSNS here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.


1B6/8/1N3N2/1K1R3B/8/2k5/8/r1nq4 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.64 : Selangor, Malaysia
2018.5.22 1:44:59 PM
Solvability Estimate = Easy

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. The material value is about equal. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're bored of standard chess, though, why not try this?

Solution (Skip to 0:35)

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