Computer-Generated Chess Problem 02027

in #chess5 years ago

Now, here we have a 'KBPP vs kp' four-move chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. You can learn more about the DSNS here.


8/2P5/3k1K2/7p/8/2B5/4P3/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.13 9:32:35 PM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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