Computer-Generated Chess Problem 02002

in #chess6 years ago

A newly published and original KRRBN vs kb mate in 4 chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning.


8/8/4R3/5R2/8/8/3Bb1K1/3kN3 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.4 10:24:56 PM
Solvability Estimate = Difficult

Now, let's see what else there is to say. Give me a moment. Try to solve this puzzle. Do try some of the others in the series as well before you go. Over time, the tactics you see in these puzzles will help you improve your game.

Solution (Skip to 0:35)

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