Computer-Generated Chess Problem 02001
Now, this is a 'KRBB vs krbp' chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 8 pieces could have been taken from such a database.
![](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmYB2gTLDKXYKR9r371Z7PuTsfte6YJRWsDHXkSSc1uuXH/image.png)
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.4 7:59:38 PM
Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a slight material advantage over Black. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.
Solution (Skip to 0:35)