Computer-Generated Chess Problem 01998

in #chess6 years ago

An original 'KBBNPP vs kq' five-move chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


8/2PB2q1/4K3/k7/5B2/2P5/8/N7 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.63 : Selangor, Malaysia
2018.4.2 8:23:18 PM
Solvability Estimate = Easy

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a slight material advantage over Black. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution (Skip to 0:35)

Coin Marketplace

STEEM 0.19
TRX 0.16
JST 0.030
BTC 68598.13
ETH 2704.77
USDT 1.00
SBD 2.72