Computer-Generated Chess Problem 01997

in #chess5 years ago

This is an original 'KQRB vs kn' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. You can learn more about the DSNS here.


8/n5K1/3k4/7R/8/1B6/8/5Q2 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.2 8:08:17 PM
Solvability Estimate = Difficult

Now, let's see what else there is to say. Give me a moment. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels.

Solution (Skip to 0:35)

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