Computer-Generated Chess Problem 01982

in #chess6 years ago

A newly published and original KRP vs knp #4 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. Chesthetica is able to generate #3s, #4s, #5s and study-like constructs and also compose problems using specific pieces types fed into it (e.g. to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.


1nk5/1p6/1P6/2K5/5R2/8/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.3.26 8:49:06 PM
Solvability Estimate = Moderate

Okay, let me think for a minute if there's anything else to say here. Why not time yourself how long it took you to solve this? Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution (Skip to 0:35)

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