Computer-Generated Chess Problem 01981
Published online for the first time, consider this KRRP vs kq chess problem generated autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS here.
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.3.26 12:26:59 PM
The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Now, let's see what else there is to say. Give me a moment. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution (Skip to 0:35)