Computer-Generated Chess Problem 01974

in #chess5 years ago

Here is a new 'KQBNN vs knn' #4 chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).


5N2/8/7n/5B2/5k2/1K6/4n3/4N2Q w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.3.24 9:46:22 PM
Solvability Estimate = Easy

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle. Do try some of the others in the series as well before you go. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution (Skip to 0:35)

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