Computer-Generated Chess Problem 01947

in #chess6 years ago

Take a look at this 'KQB vs kn' four-move chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS here.


8/8/6K1/8/2Q5/8/2n2B2/k7 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.3.9 11:14:22 PM
Solvability Estimate = Difficult

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution (Skip to 0:35)
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