Computer-Generated Chess Problem 01915

in #chess6 years ago

Consider this 'KBBNN vs k' five-move chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


2K5/4k2B/3N4/4N3/3B4/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.62 : Selangor, Malaysia
2018.2.21 3:48:52 AM
Solvability Estimate = Moderate

Everything composed by Chesthetica is original. Do share and try out some of the others too. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution (Skip to 0:35)

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