Computer-Generated Chess Problem 01892

in #chess5 years ago

Here is a new 'KBBPP vs k' four-move chess puzzle created by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


8/8/5P2/8/k1P1B3/2B3K1/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.60 : Selangor, Malaysia
2018.2.8 5:00:56 AM
Solvability Estimate = Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. Do share and try out some of the others too. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution (Skip to 0:35)
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