Computer-Generated Chess Problem 01889

in #chess5 years ago

This is an original 'KRP vs kb' mate in 4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.


8/2P5/8/8/2K5/4R3/8/1k4b1 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.60 : Selangor, Malaysia
2018.2.7 7:56:39 PM
Solvability Estimate = Difficult

Everything composed by Chesthetica is original. Why not time yourself how long it took you to solve this? Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution (Skip to 0:35)
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