Computer-Generated Chess Problem 01819

in #chess6 years ago

Here is a 'KRNP vs kpp' four-move chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

8/2K5/p7/1k1p4/7R/1P6/8/2N5 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.29 8:52:54 PM
Solvability Estimate = Easy

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

< | Facebook | Twitter | Kindle E-book | Website | Reddit| >

Coin Marketplace

STEEM 0.16
TRX 0.13
JST 0.026
BTC 57142.47
ETH 2437.81
USDT 1.00
SBD 2.39