Computer-Generated Chess Problem 01778

in #chess6 years ago

A new if not unique KRRBNPPPP vs kbppppp mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. You can learn more about the DSNS here.

8/7p/p4P2/3Pp3/3bK1k1/p5P1/1P1BN1p1/1R3R2 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.14 1:34:46 PM
Solvability Estimate = Difficult

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

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