Computer-Generated Chess Problem 01777

in #chess6 years ago

Published online for the first time, consider this KQPP vs kb mate in 3 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

8/1K3P1k/7P/8/8/b4Q2/8/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.13 8:07:57 PM
Solvability Estimate = Moderate

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. As a whole, these problems are intended to cater to players of all skill levels. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

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