Computer-Generated Chess Problem 01741

in #chess6 years ago

Here is a 'KRNN vs k' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

8/1K6/4k3/8/5R1N/8/4N3/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.24 12:01:01 PM
Solvability Estimate: Moderate

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. You may attempt to solve this within the stipulated time. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

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