Computer-Generated Chess Problem 01675

in #chess8 years ago

Consider this 'KRBBN vs kqn' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

2B1k3/2K3n1/4q3/2B5/4R1N1/8/8/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.10.15 2:53:35 PM
Solvability : Difficult

Okay, let's see.... You may attempt to solve this within the stipulated time. Collectively, these puzzles are intended to cater to players of all levels.

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