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RE: Time To Make STEEM A Huge Success By Dropping The Focus On "Quality"

in #busy6 years ago


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"Do you want massive STEEM success or do you want quality?"
Sorry. You cannot have both.

massively flawed view


i notice you mention the amount of views poor quality content has received on the biggest websites yet you forget to mention that before the shitposts were getting millions of views those websites had 100's of millions of monthly users.


those sites wouldn't exist if they started out as shitposting as is evident with the retention rate in steem which is low not due to pressure to create quality content but by the creation of shit content by holders to reward themselves, which once anyone who creates content of value sees are quick to power down and leave to the many publishing sites based on quality.


for a comparison on the value of quality content see the earnings on the top content publishing sites medium and pateron


Pateron



Monthly payouts are nearly equal a years worth of payouts on steem with 100K monthly creators

paetron valuation at $405 millon and have received an additional $105 million in funding in june https://techcrunch.com/2018/08/08/patronage-empire/


Medium

Medium started with $132 million https://www.crunchbase.com/organization/medium#section-overview

Medium valued at $400 million in 2015

raised an additional funding in 2017 for $105 million

May 2017 medium had 60 million monthly readers


There are two examples from many showing that quality content is one of the largest online industries after porn of course which is also a form of content creation.


now if you extend content to magazine, news etc you would be looking at 100's of billions yearly


so yes quality content is highly valuable and constantly sought after by the masses


the problem in steems terms is that high sp holders can be the main earners if the highest valued content should be voted since for content to be rewarded votes need to be used and whales are too busy farming and selling steem for short term gains


on DAPPS being some gamechanger, DAPPS are not an innovation only a novelty and are not even decentralised applications as they all centralised sources of control and have been proven to have little mainstream interest.



the most successful DAPP on ethereum cryptokitties is a great example of this.



http://www.rolldice.club/cryptokitties/

80k accounts on cryptokittes out of an estimated 2 million ethereum accounts equals a use rate of 4% at its height


DAPPS are a a novelty not an innovation and there is vastly more value to be created through content than applications that noone uses

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If a lot of Steemians are flopping out muddy muffins, AKA crap, as many do already on Facebook, Twitter, all over online, generally, then what can we do about it? Wouldn't money motivate people to write and post and live better? if money can't help, then what can?

people need more than money, they need to feel like they are being heard. They need to feel valued. When you write random posts and no one sees it you feel bad. People go back to facebook because their friends and family are there and they are using social media to be SOCIAL, not make money. ALSO Facebook/twitter/instagram are all EXTREMELY easy to use, EXTREMELY addictive and they don't have to worry about different password keys and prices and all that nonsense. It is wrong to believe that money is the only or even main driving force behind people's decisions.

Agreed, psychologically, that is a fundamental factor in the makeup of human behavior for a lot of people like most of the time.

upvoted for sharing great data.....

still you left out 1 important fact......

Patreon..... 5+ years old

Medium..... 6+ years old

Steem and the Steemit DAPP..... only 2+ years old

DAPP are not small potatoes like you mention.........it's accumulative, 3 or 4 killer games can crack Steem wide open to another few million users, just watch 2019 and 2020 will be the year of the Crypto Gamers....just like 2016-2017 was the mass ICO fundraisers.

ok Patreon opened in 2013 by the end of 2014 $1 million per month was paid to content creators

https://en.wikipedia.org/wiki/Patreon


Medium opened 2012 by 2014 had 13 million unique monthly users

http://expandedramblings.com/index.php/resource-how-many-people-use-the-top-social-media/14/


why would dapps be huge?

performance on other platforms has shown the opposite to be true

if crypto gaming does become huge i dont see why steem would be unless you mean on the chance someone one will make a random app millons use is extremely low also i dont know f you've noticed steem isn't about quality do you think mainstream adoption of an app will happen from a content site thats not about quailty

Patreon
Patreon () is a membership platform that provides business tools for creators to run a subscription content service as well as ways for artists to build relationships and provide exclusive experiences to their subscribers, or "patrons."Patreon is popular among YouTube videographers, webcomic artists, writers, podcasters, musicians, and other categories of creators who post regularly online. It allows artists to receive funding directly from their fans, or patrons, on a recurring basis or per work of art. The company, started by musician Jack Conte and developer Sam Yam in 2013, is based in San Francisco.In return for the service, Patreon charges a commission of 5% for each donation and 5% in transaction fees, thus allowing the creator to get 90% of the donations.

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