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RE: My Indie Game Post Mortem

in #business7 years ago

6 weeks is quite impressive for a 1 man team. I would not consider it a failure by any stretch of imagination. Thanks for telling us about itch.io - I never heard about that platform before.

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Thank you - it's difficult for me to measure whether 6 weeks was good or too long for the type and quality of the game. I appreciate your input :)

Getting the game published on steem is already a sign of it's quality I would assume. They must have relatively high standard, giving how popular the platform is.

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