Animation | How much is TOO MUCH? (Art of Exaggeration)

in #art5 years ago


I've posted a post about the 12 animation principles and it's different uses a long way back when I started my whole 'writing animation niche' on Steemit. How to properly apply all the principles in every project you're being thrown at. The animation principles are like the basic necessity of everything animation. If you've missed it, I'll link you the post below but please don't upvote it! It is way passed it's payout time but a good post to take a look at to refresh what are the 12 Animation Principles.


The 12 Animation Principles



But today, I would want to narrow in on a very specific animation principle which I still often struggle in properly applying it in my animation works. So what I'm about to share here are some of the lessons I've learned from mentors and also some methods that I used to improve on my animation. Would the action contrast enough to make it look real and believable? Or would it be too much and overpowering for audience to watch?



Exaggeration - How much is TOO MUCH?



 

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I've searched the web for this particular principle and many times the question 'How much is too much?' pops out. Apparently, I'm not the only animator that tries to answer this question myself every day when I'm animating.

When I was in university working on my projects, I often get told by my mentors that my animations are too stiff. Their movements can be bigger, more dynamic, and exaggerated. These were the words often used to describe my animations. Nodding my head, I walked back to my desk to do the necessary amendments, realizing that I had NO CLUE how big, how dynamic and how exaggerated they wanted my animation to be. The worst part was, I thought I exaggerated the actions and poses enough when submitting to them.

Then there are times that still often happen for me even now is that my supervisor often tells me there's a 'sweet spot' for every project you're working on. You can't exaggerate when you're working on something that's supposed to be realistic as much as cartoons but you can still exaggerate.



After the first few years in my animation journey, this question comes up every now and then. "How much is too much?". Of course, I've found some tips on which I would love to share with you guys who are also having this problem.


It is too much when it becomes confusing


First of all, we have to understand why we use Exaggeration in our animation. We must also understand the situation it's being used in. The plot of the story is trying to be delivered. As an animator, you are given the task to create art that delivers the message to the audiences through moving picture frames. To emphasize or reinforce a key storyline or pose to tell the story.

It also depends on the project you're also working on. Does it carry the slapstick cartoon-ish style like Despicable Me? Or is it a more realistic animation like Godzilla?

As I've mentioned in my previous post before, "Exaggeration done right would still make the scene believable at the same time evoking a point across."


But @zord189.... I already know all this. I just want to know how much is too much?

Ah yes, after you've FULLY understood your story and the style given by the art director for your animation. One of the most effective ways I've found to be able to answer this question of yours and mine is to ask feedback/critique from someone.

I know, it's that simple. You can ask your peers and people who are NOT in the animation industry. It will be easier for your peers to understand your story because they might be working on the same project with you. Thus, understanding the full story before they look at your scene. But on the other hand, the challenge comes when your sister, brother or friends do not understand what your scene is trying to tell.


When your shot is overkilled with exaggerated poses and timings, it becomes really messy and confusing. Most of the times, really painful to look at. It is always good to let your friends watch the scene without telling them the plot, to see if they get it after. If they do, then you've done a good job. It's about having the right contrast between poses and timing. You can't be having exaggerated poses and timings all the way which would basically just runs the animation monotonous even if it's an action scene.

In action scenes for example, there would be a time where the hero stops so breathe, and when to punch. The speed of every moment defers for this sake.

A good job exaggerating a realistic scene is when it is believable that it doesn't take your mind off for a second from the story. Instead, it enhances it and makes it more beautifully dynamic.


 

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If you remember this scene in 'The Greatest Showman', where they were dancing on the rooftop with sheets all around. The sheets were animated to accentuate the dance flow. If you noticed, there was a part in this scene where the sheets flutter along with the camera tilt and dance moves.

That is exaggeration.



Other ways of exaggeration can be seen in a totally different style of the movie "The Mask". "The Mask" often over-exaggerates his actions to get a message across strongly. Like when he sees a hot girl walks into the bar. Or when in this scene, his heart beats fast when he sees the girl. Which of course, impossible to show if the style was realistic.



"Don't make it real, make it believable" - Oliver Martin Johnston, Jr.
Oliver Johnston, an american animator, who is also recognized as a Walt Disney Legend. Who has done works for Pinnochio, Bambi, snow white and the seven dwarfs and many more.

And this applies to all the animation when you're about to use exaggeration. It all depends how much do you need to use. Check the story again, the characters, the style that is wanted from the director. And when you've done your animation passes, always remember to get feedback from your peers.

Make sure they understand the story, and every movement of it, subtle and big. That it doesn't look like the whole scene is being taken up by a hurricane. Get a few eyes to look at your shot over and over again.

"How much is too much exaggeration?"
SHOW IT TO SOMEONE

Thank You

If you like what I do, check out my other posts on meetups, animation, and designs.

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Posted from my blog with SteemPress : http://zord189.steemblogs.club/2019/09/22/animation-how-much-is-too-much-art-of-exaggeration/

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Hello @zord189! Thanks for sharing your awesome animation with the community.

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Wow, so much to learn, one of my reasons for loving animations is how it makes your imagination believe the impossible.
Great Post!

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Very informative and interesting post!

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The quote you used above, "Don't make it real, make it believable" by Oliver Martin Johnston, Jr. applies to SO many things in the artistic world! Needless to say, I can't think of a specific example at the moment, but there have been so many times hubby & I have been watching something on TV, and I'll complain about.... ugh, I'll make something up to explain my point... someone using a magic spell to become 50 feet tall.

Hubby will say, "you know this is a show where there are talking elephants, right?" and I'll respond, "yeah, but they made that part believable - this, they just dropped into the plot with nothing to back it up."

The devil is in the details, eh? 😂

Great suggestion to get feedback from people - I agree it's one of the best ways to find out if something works, be it animation, writing, or anything creative. Awesome use of gifs, by the way. 😊


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It’s so great that you share this knowledge, @zord189. It’s fascinating. I like how you described the art of exaggeration. That makes total sense.

When I was a child I wanted desperately to be able to run off of something and hang briefly in mid-air before falling into space and then perhaps onto a nice pile of pillows.

Animation, to me, is something so far out of my reach, it isn't even funny! I can't even draw the most simplest things for the life of me, and when I think about doing all the drawings of an animation, it would be mission impossible for me to attempt.

I don't think anything is out of my reach more than drawing, which is why I really appreciate those who can draw, and animate!

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