I remember having to do stuff like that! (hand modelling all the things) Unlike your result here all of my stuff was terrible, don't know how I ever coped pre-sculpting (or right, I didn't XD)
I still don't use ZBrush. I really wanted to because industry standard blah blah blah and it's supposed to be good, but they didn't have a trial version on their website. What they had was Sculptris to get used to the idea of dynatopo and then pay us $800 or whatever it was at the time for ZBrush and if you don't like it we'll refund it.
Having used Sculptris extensively prior to that and having read a few things and seen a few videos of ZBrush I knew enough to know they were exactly nothing alike interface-wise and having never dealt with the company before I didn't trust them to simply refund the money if ZBrush and I didn't get on, so I ended up with 3d Coat (it had a trial version and is available on all major platforms and has beautiful sculpting and retopo and painting, my other option was Substance Painter which didn't have a Linux version at the time but apparently does now, but also doesn't have sculpting and retopo).
Guess it doesn't really matter as I don't work in the industry anyway and am unlikely to ever at this stage, and the apps I use get the job done to some value of getting the job done (which is more to do with me than the app XD)
Yes we use 3DCoat also, I've never really practiced much on it but some people in the studio love it for texturing... I never used Sculptris, but I did use Mudbox for a while.
Thanks :) Yeah I resisted learning ZBrush because of its stupid interface, but nowadays you have to
I still don't use ZBrush. I really wanted to because industry standard blah blah blah and it's supposed to be good, but they didn't have a trial version on their website. What they had was Sculptris to get used to the idea of dynatopo and then pay us $800 or whatever it was at the time for ZBrush and if you don't like it we'll refund it.
Having used Sculptris extensively prior to that and having read a few things and seen a few videos of ZBrush I knew enough to know they were exactly nothing alike interface-wise and having never dealt with the company before I didn't trust them to simply refund the money if ZBrush and I didn't get on, so I ended up with 3d Coat (it had a trial version and is available on all major platforms and has beautiful sculpting and retopo and painting, my other option was Substance Painter which didn't have a Linux version at the time but apparently does now, but also doesn't have sculpting and retopo).
Guess it doesn't really matter as I don't work in the industry anyway and am unlikely to ever at this stage, and the apps I use get the job done to some value of getting the job done (which is more to do with me than the app XD)
Yes we use 3DCoat also, I've never really practiced much on it but some people in the studio love it for texturing... I never used Sculptris, but I did use Mudbox for a while.