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RE: How to Create a Digital Model of a Human Head - From a Box

in #art8 years ago

I noticed a steem member on the chat mention wanting to do a Blender version of this.
I've seen the Blender selection style, it reminds me of Modo a little.
Its more streamline than LW, less hotkeys to hit, more controls in the various handles.
Like Maya too.
Once you select multiple polygons the common center is where your controls are placed.
So when you want to scale (or whatever) your selection just grab the axis you want and pull.
In LW you hit 'h' and click/drag in the window with the axis you want. There's no handle.
I really like Modo.

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Thanks for the additional info. I search for the Blender post. :-)

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