November ProgBlog #5: and we're back

in #aer5 years ago

What is this 5 weeks shenanigans.

So pretty much trying to pick up where I was before I jumped back to do more retopo. That texture baking tool in 3dC is a lifesaver when you're inept like me x_x The skin texture is now reasonable enough for in your face shots:

And an in your face Eevee render as close as the clipping distance would let me get (I'm not even sure I have many if any extreme closeups like this):

But it's useful for showing off the procedural eye textures (made with the eye material thingi I bought).

And just as I was feeling pretty pleased with myself about how the nails turned out after redoing the thumbnail I found out that yet again I had stuffed up the nail retopo because in trying to avoid a pinching problem that can happen with triangles I had managed to somehow completely forget that I need them for the nail edges, so yet again it will be back to 3d Coat to redo them yet again, and then texture bake the tattoos and the normal map blah blah blah.

Aaaargh >_<

On the bright side at least the thumbnails look good, and the redos are getting faster as all I need to do is reassign and reapply the textures and remember what tiny adjustments I made and for future characters I'll be reusing the same bases and shaders.

Speaking of which here's my super basic skin shader slightly complicated by Zara's tattoos. To get just the skin shader remove colour and gloss image maps and the mixer in between them and plug the skin colours and the voronoi texture into the mixer closer to the principled node. I'll try to remember to plop the simplified version into a post when I'm either working on a character without tattoos or remember to document setting up a base model with the basic shaders.

I love that principled bsdf node.

I'm going to get this mesh nailed before I start on the hair because redoing hair on new mesh sucks (and taking the excessive amount of time getting it right now means less work later which should hopefully start leading to a speed up aaaargh I have to be due some rapid progress by now right).

This post also appears on my blog.

Still haven't forgotten about the two crowd characters I've got queued, been having trouble with getting time to work on them and the giftart in progress as everything is crazy right now and I prioritise this when I have a chance to do anything, sorry :S

Want a crowd character? If you interact frequently with me here (either on my posts or your posts or better yet both!) or on one of the linked Discord channels, all you have to do is let me know and tell me what you'd like :) It can be one of your characters (including ones you make up on the spot for this XD) or a self insert. There's a bunch of different human types to choose from, and pets/other animals are also welcome.

Thanks for looking! ^_^

Come hang out on Discord with us!

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Awesome ( extreme ) close up! Love the eyes! And yes, the thumbnail look good too

Keep it up and feel free to come and chat in the ( creative ) "motivation" channel in deep shit that has been created this morning

xx

Thanks ^_^

Going at a much slower pace lately as the kids and I have been playing a lot of Pixelmon >_> but I finally got my normal map worked out and everything else is slowly coming together. I've already mentally jumped ahead to having to rework my other character and am not looking forward to it, but I'll do some hair and clothes and quickie test renders for this one first before I do too much more repeat work XD

Nothing wrong with a slower pace. I am slowing down a lot and I feel I still need to slow down more. My body needs rest and so does my mind.

Keep it up and try to enjoy the process as much as you can. Remember that it's always 100 times better than working for a boss ;>)

xx


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