| Gramy jako Daniel , który w wyniku niewyjaśnionych okoliczności stracił pamięć . Akcja gry rozgrywa się w starym zamku (pruski zamk Brennenburg). Przemierzamy zamczysko w poszukiwaniu notatek , fragmentów listów , rozwiązujemy zagadki mniej lub bardziej trudne i co najważniejsze unikamy walki i ciemności. W grze nie ma broni , przed każdym napotkanym wrogiem musimy uciekać , co też nie jest taki proste, ponieważ gdy znajdziemy się w gęstym mroku nasz bohater doznaje pewnego stanu obłęku , więc z pomocą przychodzi na m lampa naftowa i zapałki , dzięki którym możemy rozświetlać ciemniejsze komnaty , czy korytarze. Sama mechanika strachu , czy też obłędu jest zrobiona perfekcyjnie - falujący rozmyty obraz , dziwne dźwięki i nieistniejące rzeczy które widzimy na ekranie ( *podobny motyw był zastosowany między innymi w starszej grze CALL OF CTHULHU: DARK CORNERS OF THE EARTH ) . | We play as Daniel, who has lost his memory as a result of unexplained circumstances. The action of the game takes place in an old castle (Prussian Brennenburg Castle). We traverse the castle in search of notes, fragments of letters, solve puzzles more or less difficult and most importantly we avoid fighting and darkness. In the game there is no weapon, from every enemy we meet we have to run away, which is also not so easy, because when we find ourselves in the dense darkness our hero experiences a state of madness, so with help comes a kerosene lamp and matches, so that we can illuminate the darker chambers or corridors. The mechanics of fear or madness itself is done perfectly - wavy blurred image, strange sounds and non-existent things that we see on the screen ( *a similar motif was used among others in the older game CALL OF CTHULHU: DARK CORNERS OF THE EARTH ) . |
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