Splinterlands Sunday!: Archmage Arius!
I believe we were over 50% of the available opened which is why the value of the card over double since the announcement of how limited they would become. The value was the other reason I thought I would never get it as I has missed the opportunity to buy below $200 as it has not gone below $350 since the disclosure. I believe that these would be even more scarce than the exclusive Kickstarter Promo Edition cards issued last year for the Dragon Splinter (Shin Lo is the other that may compete). I find it great that they continue to add so much special cards to the Dragon Splinter given how well they can be played without really being overpowered.
However, it has been interesting to find situations to really play the card as its high Mana Cost makes it sacrifice space that would otherwise be used on other Monsters on the team. They recently reduced the Mana needed to 5 to see if it would incentivize players to use it more often as I believe it was 7 before. The clear scenario to use it is on the higher mana battles which have become more common after the launch of the other Legendary Summoners which also have a 5 Mana to be used. However, I feel that the high percentage of matches that use Silenced Summoners as a ruleset has also made it a difficult card to use.
What the card definitely does is provide even more versatility to the Dragon Splinter which has normally been a complement or supplement to other Splinters. However, now the powerful Summoner provides a great way to benefit from a number of ways of attacking that the Dragon Splinter Monsters has in its abilities. As a collector, I have always wanted to have all the cards which I am glad to say that allowed me to accumulate a number of these Dragon Monsters which are almost always linked to special offers from the game’s development. This made me go out and completely maximize my Lightning Dragon as well as it was only level 3 but gets very strong at level 4.
The task of having a complete collection will continue to be challenging as the game continues to grow and expand over time. With new activities to do outside of Arena style battles, I am sure that the amount of items to collect will also grow which will add to the scope of things to do within the ecosystem the developers are building. While I continue to focus on prioritizing these activities despite my busy schedule, I cannot wait for the game to become more mobile over time which is on the list of development we are waiting on. This is why I continue to try my best to collect it all and try to have a little of everything on the sidelines just in case!
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"I find it great that they continue to add so much special cards to the Dragon Splinter given how well they can be played without really being overpowered."
Uh, the Dragon splinter has always been extremely overpowered.
Selenia is the most versatile and useful of all the 3 mana summoners. There's a reason she is among the strongest summoners at both the lowest leagues and the highest leagues. Daria + Manticore is obscenely strong at Novice, Bronze, and Silver levels.
Shin Lo is the most efficient card out there. 1 mana for 1 magic attack which sneaks. Fiendish Harpy is ridiculously overpowered with Opportunity. Gold Dragon is very strong once it gets Healing and especially with Blast. Red Dragon and Chromatic Dragon are more niche but they have their uses.
While Archmage Arius might have been prototyped at 7 mana cost, AFAIK he came out at 6 mana cost when he was first released. Which they changed to 5 mana because he wasn't being used much, but I think that will prove to be a mistake. Not only does it obsolete Delwyn, but there are certain rule sets where Arius is overly strong. And I strongly suspect he is overpowered in lower leagues - most of the attention and balance changes seem to focus at the top levels while ignoring the impact at the lower levels.
Cards like this (few in number and only achievable through very random means like Mystery Potion) are extremely bad for collectors because it makes it hard to complete a set. Take for example the hopes of anyone trying to complete a Gold Foil set. With only 3 GF Archmages, it's just not viable for almost every out there. If the next Archmage equivalent also only has 3 GF versions (and 90 total versions), then it will become even harder.
Thanks for the perspective as I really don’t play much in the leagues below gold and never considered it that way except in some tournaments where you normally destroy me anyway! I feel that Dragons are well balanced as they consume plenty of mana as I can hardly get six monsters in during most rulesets. While I am happy to have gotten Arius, I can count the times I have used it becaise of this but it is probably me not experimenting much. Agree about collections as well as I was already thinking about buying one because I feel the need to have a complete set...
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Nice write-up about good ol' Archmage Arius. Keep it up!
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Thank you for SHARING your Splinterlands content with the world! The more the merrier!
Enjoy your upvote and keep creating excellent Splinterlands content!
I enjoyed your post. You touch on a good many important points concerning the economics involved in playing the game as well as collecting the cards as an investment.
Having just recently started playing, I am still learning tactics in the battles (I could just kick my own but for short selling my Alpha Cards collection). Sometimes I get lucky, but have not reached the coveted Gold League yet. These things take time and I am not the sharpest crayon in the box!
Did I mention I am a member of the best Guild in the @splinterlands: SPIRIT ANIMALS. I heard through the grapevine that some membership slots may be opening up today. If you do not belong to a Guild, you might like to check ours out. They are a great bunch of folks!
Thank you for sharing your insights. Maybe I will see you in a battle soon!