Zombie Adventure - Game 39 - Day 12 (June 16, 2019)

in #gaming5 years ago

A small team of adventurers (@improv, @aussieninja, @justatouchfey, @paulag, @bashadow, @pbock and @hhayweaver) head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!

The team found a teleport terminal in the warehouse across from City Hall and figured that must be the way to access the church, so they all jumped into it and disolved, leaving behind all their clothing and anything else that was not part of their body.

Arriving at the other teleport terminal, the team members are rather shocked and embarrassed to find themselves naked and once again without any weapons! The only saving grace is that all of them are in the same boat and equally naked. Who would have thought that only living tissue could be teleported? Probably the inventor(s) thought that this feature would prevent the zombies from being teleported, but since they are living dead, that's probably why it didn't work as planned. The team also noted that all their injuries were healed during the teleportation! Bonus for them, but probably also works for any zombies going through.

No time to worry about clothing now... the team needs weapons! Thanks to whomever left those 2 axes and a shotgun near the teleporter!

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Narrative A platform similar to Medium.


ZombiBanner3.png

Objective:

Investigate the (supposedly isolated) church area to see if you can find any gold and look for clues about why there are so many zombies in and around this village. Reveal the mystery and teleport back to the warehouse to retrieve your clothing and other belongings. (If the majority of players would like to try getting back to their vehicles, that could be done as another game segment. I suspect it should be easy getting out of Goldcrest itself because all the weapons will be there at the other end of the teleporter, however, after scaling the rock wall, it could be a real challenge! Please voice your opinions on this possibility.)

Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.
In the city hall they found the Mayor's ledger which stated: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!
In the warehouse across from the city hall is a teleporter that zaps you to the church area.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-39-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A walker moves to P5 & P6. Another walker moves to P9 & P10.

Zombies spawn at spawn sites:

Zone 1 rolls a 5 - runner
Zone 2 rolls a 2 - nothing
Zone 3 rolls a 5 - runner


G39June16.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Sort:  

Player 3 (3rd)

Bonus roll @rolld20
Action 1: Shoot the runner to my E. @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Sweet! Action 2: Move N!

Alright. P5 killed our walker
shoot that runner to the west
@rollthedice
@rolld20

Another zombie bites the dust!

Shake shake shake, you roll the 20-sided die.

You rolled a 11.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

player 1 action 2
shoot again
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Player 5 (2nd)

Bonus roll @rolld20
Action 1: Swing wildly at the walker with my ax, while running and ducking for cover. Hope for a good roll @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Action 2, try again. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Finally a dead zombie, one more Life Force rolling into me, I feel the zombie power begin to build, 2 down 5 to go, will I live or will I go, the way of zombies they are strange, do any of them even have a name?

They all had names at one time.

Player 4
Bonus move @rolld20
Action 1 - shoot walker in square to my south, if I dont kill him action 2 shoot again
@rollthedice

You will be shooting your team members if you shoot south! Are you sure you wish to do that?

Damn, Shoot door instead

Shoots the door and riddles it with shotgun holes.

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Player 10

Bonus roll @rolld20
Action 1: Take a swing at the walker with my axe @rollthedice
Action 2:

Shake shake shake, you roll the 20-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Down goes the walker.
For Action 2: I'll knock down the door to the south and find all that gold ;)

@rollthedice for the attack on the door.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Player 2 (6th)

Bonus roll @rolld20
Action 1: Move west
Action 2: Ready my gun for the room, or the spawn point...

Shake shake shake, you roll the 20-sided die.

You rolled a 2.

Player 9 skips all and waits for the door to be opened.

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