Zombie Adventure - Game 38 - Day 24 (May 24, 2019)
A small team of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.
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Narrative A platform similar to Medium.
Objective:
Investigate the village to see if you can find any gold and look for clues about why there are so many zombies along the old road. Follow the clues to the next stage (new game board).
Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-38-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move.
Zombies spawn at spawn sites:
Zone 1 rolls a 3 - walker
Zone 2 rolls a 5 - runner
Zone 3 rolls a 3 - walker
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 5 (1st)
Bonus roll @rolld20
Action 1:move north
Action 2:move north
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
Player 10
Bonus roll @rolld20
Action 1: Move North
Action 2: Move North
Shake shake shake, you roll the 20-sided die.
You rolled a 7.
Darn, missed a day or so again XS
player 9 (last)
North X2
Onwards to adventure !
I'm making testnet ERC1155 Enjin collectibles this weekend for a competition XD
Sweet! I was just reading about Enjin a day or so ago.
BTW... I already made your move before you posted.
:-)
Player 3 (2nd)
Bonus roll @rolld20
Action 1 + 2: Move N and W.
Shake shake shake, you roll the 20-sided die.
You rolled a 13.
This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!
Player 9 (4th)
Bonus roll @rolld20
Action 1: Move north.
Action 2: Move north.
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Player 2 (5th)
Bonus roll @rolld20
Action 1: Move north.
Action 2: Move north.
Shake shake shake, you roll the 20-sided die.
You rolled a 7.
Player 1 (6th)
Bonus roll @rolld20
Action 1: Move north.
Action 2: Move north.
Shake shake shake, you roll the 20-sided die.
You rolled a 6.