Zombie Adventure - Game 38 - Day 23 (May 23, 2019)

in #gaming5 years ago

A small team of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

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Narrative A platform similar to Medium.


ZombiBanner3.png

Objective:

Investigate the village to see if you can find any gold and look for clues about why there are so many zombies along the old road. Follow the clues to the next stage (new game board).
Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-38-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move.

Zombies spawn at spawn sites:

Zone 1 rolls a 2 - nothing
Zone 2 rolls a 5 - runner
Zone 3 rolls a 2 - nothing


Game38May23.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Sort:  

Player 2 (3rd to move)

Bonus roll @rolld20
Action 1: Shotgun the hulk and walker to our north (@rollthedice)

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Bah... try again...

Action 2: Shotgun the hulk and walker to our north (@rollthedice)

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Player 5 (2nd)

Bonus roll @rolld20
Action 1: Line up on walker two blocks to the north, take careful aim through the short distance scope, gently pull back on the trigger @rollthedice shoot the thing.

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Yes distant walker is kissing the ground dead as a door nail.
Action 2: Switch out for shotgun, Enjoy the feel of the cushiony non slip grip, take aim center mass of the hulk to the immediate north, @rollthedice, hope for a good scatter shot to take the hulk and walker out.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Bummer I was hoping for a triple zombie life boost burn, oh well one is better than none.

A positive attitude will do wonders.

You have no injuries, so there is no life-force to rejuvenate.

Player 10

Bonus roll @rolld20
Action 1: Pick up Rifle and Torch (If I can only pick up one item then just the rifle)
Action 2: Shoot zombie to the north @rollthedice
We need to get to the door to City Hall. Maybe we can then drop a Molotov Cocktail on the intersection in the road to stop the zombies from spawn zones 2 & 3. I think the answers lie in City Hall.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Woo Hoo extra action. Lets see if I can drop that Hulk
Action 3: Shoot Hulk to north @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Damn, I got so excited about the extra action I didn't even think about moving north to bash the hulk with my bat that would have at least gained us some ground on the door. hopefully someone can cut the hulk down, so we can move north.

Player 3

Bonus roll @rolld20
Action 1 + 2: Move N twice.

Shake shake shake, you roll the 20-sided die.

You rolled a 8.

We almost have you back in action!

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Player 1 (5th)

Bonus roll @rolld20
Action 1: Shotgun to the injured hulk to the north.
Action 2: Shotgun to the walker to the south. @rolltwodice

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 3.

Second die lands...
You rolled a 5.

fail on the hulk
killed the walker to the south.
@rolld20 failed to respond so let's see if I get a "can't miss" to alter the results above.

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

Player 9 (6th)

Bonus roll @rolld20
Action 1: Use the CZ 550 to shoot the hulk to the north. @rollthedice
Action 2: Try again if required. If not, skip.

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Oh yea!!!!!

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