Zombie Adventure - Game 37 - Day 35 (Apr. 23, 2019)
A small band of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers must leave their vehicles behind and continue the journey on foot. The terrain is rough and steep, so best to stay light and nimble by not taking any equipment along. Hopefully they find items they will need along the way.
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Narrative A platform similar to Medium.
Objective:
Get to Goldcrest on foot by passing through SpawnZone 3.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-37-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move.
Zombies spawn at spawn sites:
Zone 1 rolls a 5 - runner
Zone 2 rolls a 1 - nothing
Zone 3 rolls a 5 - runner
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 2 (1st)
Bonus roll @rolld20
Action 1: Move East
Action 2: Move North
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
Player 8 (2nd)
Bonus roll @rolld20
Action 1: Shoot shotgun at Walker to west. (@rollthedice)
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Shake shake shake, you roll the 20-sided die.
You rolled a 12.
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Action 2: Shoot shotgun at Walker to west. (@rollthedice)
Posted using Partiko Android
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Wow back to back 1 rolls /sigh
!dramatoken lol
Posted using Partiko Android
Player 5 (3)
Bonus roll @rolld20
Action 1: Move East
Action 2: Move North
Shake shake shake, you roll the 20-sided die.
You rolled a 10.
Holly molly extra action. I glance toward the west, there he is a walker, slowly approaching our group. I lift my shotgun and hope that my nerves have steadied down, that last cup of stale cowboy coffee really has my nerves jumping. I try my best to keep steady, good thing I am using the shotgun.
Bonus Action: Using the shotgun I target the Walker to west. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Nervous shakes and all the scatter of the scatter gun caught the walker squarely in it's brain holder.
Our hero!
My very first usable roll 20 roll, and good timing as we approach the last zone.
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Player 4 (4th)
Bonus roll @rolld20
Action 1: Move west.
Action 2: Skip.
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
Player 7 (5th)
Bonus roll @rolld20
Action 1: Move west.
Action 2: Skip.
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
Player 9 (6th)
Bonus roll @rolld20
Action 1: Move east.
Action 2: Move north.
Shake shake shake, you roll the 20-sided die.
You rolled a 1.