Zombie Adventure - Game 37 - Day 34 (Apr. 22, 2019)
A small band of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers must leave their vehicles behind and continue the journey on foot. The terrain is rough and steep, so best to stay light and nimble by not taking any equipment along. Hopefully they find items they will need along the way.
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Narrative A platform similar to Medium.
![ZombiBanner3.png](https://steemitimages.com/DQmT51psiq85QGhqo2vgkgLiVeng8j3evixMtdusz713o3S/ZombiBanner3.png)
Objective:
Get to Goldcrest on foot by passing through SpawnZone 3.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-37-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. A runner reaches the team.
Zombies spawn at spawn sites:
Zone 1 rolls a 6 - hulk
Zone 2 rolls a 5 - runner
Zone 3 rolls a 2 - nothing
![G37Apr22.jpg](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmUWZtpSLusVmLpRaFUPbgAz51QyEvUUMvycUuH4yGUdgQ/G37Apr22.jpg)
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
![MoreSP.jpg](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmQqv6hHaxtxBL7mJ7PfRwXcRRBX4AdTPpeJuFe5RNUc6N/MoreSP.jpg)
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 2 (1st)
Bonus roll @rolld20
Action 1 : Axe the runner (@rollthedice)
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Action 2 : Wipe the handle down and axe again @rollthedice!
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Runner down.
Player 9 (3rd)
wakes up from a chocolate coma after having eaten some easter chocolate found in an abandoned shop
yaaaawn.
hiya fellas, I see you kept the Zs from chewing off my feet while I slept!
time to shoot the Hulk !
@rolltwodice
bonus @rolld20
Posted using Partiko Android
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 5.
Second die lands...
You rolled a 6.
2 shots to the head! That hulk is REALLY dead now!
Player 5 is going to wait a little bit to see if someone takes the runner out in the square, so that he may target the zombie runner to the west with his trusty CZ-550 Elephant Gun. Or if the runner in the square is taken out and the runner approaching, then I will set my sights on the hulk. That's my plan of attack.
If I forget to stop back by, please make a move for me.
The runner was already dead by the time you posted this. Hopefully you come back soon @bashadow, but if not the runner trailing us will be the target if I need to make your move for you.
Player 5 (2nd)
Bonus roll @rolld20
Action 1: Shoot the runner to the west with CZ-550 Elephant gun. @rollthedice
Good Job @aussieninja taking out the runner in square.
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Yes, bing bang, smash-a-roo the trailing zombie has hit the floor.
Action 2: Turn around and shoot the hulk to the east with the prize winning CZ-550 Crushing Zombie elephant gun. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Dang, must have gotten some zombie goo in the trigger works. Must keep fingers clean so they do not slip on the trigger.
Awe! Darn zombie slime; messes everything up.
Thanks for the support. The gaming community could definitely use some propping up on this platform.
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Player 4 (4th)
Bonus roll @rolld20
Action 1: Move east.
Action 2: Move north.
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
Player 7 (5th)
Bonus roll @rolld20
Action 1: Move east.
Action 2: Move north.
Shake shake shake, you roll the 20-sided die.
You rolled a 16.
Player 8 (6th)
Bonus roll @rolld20
Action 1: Move east.
Action 2: Move north.
Shake shake shake, you roll the 20-sided die.
You rolled a 5.