Skyler's Potion - Game 44 - Day 31 (Nov. 8, 2019)
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Narrative A platform similar to Medium.

Objective:
Find Skyler's potion.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-44-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:


Tagging
players (@simplegame, @improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.
Zombie turn:
The hulk attacks P1, rolls 6 for a successful hit. The walker attacks P1, rolls 1 and fails.
2 runners attack P11, roll 5 and 6, for 2 damage. 5 walkers attack P11, roll 2,6, killing P11. 3 of the walkers reach P4,P5 & P12.
All existing zombies on the board move.
Spawn zone 1 rolls a 3.
Spawn zone 2 rolls a 6.
Spawn zone 3 rolls a 3.

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:

Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 5 (3rd)
Bonus roll @rolld20
Action 1:@rollthedice, shotgun the zombie crowd to the north.
edit: major goof-up on my part. Action 1 and 2 I only had the CZ550, so only one kill each event, will edit the others, sorry for all the edits. I thought I grabbed a shot gun, oh well.
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
One Walker down, I feel the burn of zombie lives scorned.
Action 2: :@rollthedice, use CZ550 the zombie crowd to the north, again.
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Oh yeah some good good dice action this morning, one more walker down.
edited: to reflect the fact I only had the CZ550 no shotgun, at least two more of the walkers are down.
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
There is nothing stopping you from filling your inventory by picking up multiple items with one action.
If you wanted a shotgun, we can have you pick up both weapons at once and that would mean 4 zombies down.
Okay, I did not know that, so yesterday, i picked up the CZ and a shotgun, it was all that zombie blood on my hands effecting my thinking, and the zombie life forces being absorb, so today was a foggy day I only thought I had a CZ, I have both a CZ and a shotgun, and I used the shot gun not the CZ, it is all becoming clear to me now, the zombie haze is lifting, I am feeling more grounded now. Three walkers and one runner down. Yes, the drink of that cold cool water that Dan can't see did me good.
A recording from the record -
I haven't heard that song in a very long time!
Me either, I used to play it at home as a kid, sneak my mom's record and listen to it. We did not have a lot of 78 RPM's but my mom had a few.
I might still have some 78 RPM's. I think my set of accordion lessons are on 78's.
Player 11 (2nd)
Bonus roll @rolld20
Action 1: Move east.
Action 2: Move east.
Shake shake shake, you roll the 20-sided die.
You rolled a 4.
Player 4 (4th)
Bonus action: @rolld20
Action 1: Fire shotgun at the 3 runners and 1 walker still left north of us
@rollthedice
Now that all the zombies in that square have been eliminated, I'm not sure if you wanted to advance or stay put, @simplegame. I'll check in the morning before updating.
Stay put
Shake shake shake, you roll the 20-sided die.
You rolled a 4.
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Action 2: Fire north again
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
There was a bit of confusion with P5 but that has now been cleared up and P5 had killed 4 of the zombies, leaving just 2 runners, I believe, for you to kill.
Player 1 search!
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Hope it's a zombie!
I guess I try to heal the hulk by feeding it my flesh?
Roll again to see what you found. @rollthedice
Zombies don't heal.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
You found a walker.
@rollthedice
Posted using Partiko Android
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
And spend the remainder of the turn taunting the humans.
Posted using Partiko Android
Player 12 (1st)
Bonus roll @rolld20
Action 1: Use the axe to chop down the zombies. @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 13.
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Great, that's 2 walkers down.
Action 2: Again. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
All walkers in our square have been eliminated!
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Player 3 (6th)
Bonus roll @rolld20
Action 1: Search using the torch. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
You found a torch and a CZ 550.
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
Action 2: Move east.
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