Skyler's Potion - Game 44 - Day 14 (Oct. 22, 2019)
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Narrative A platform similar to Medium.
Objective:
Find Skyler's potion.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-44-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Tagging players (@improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.
All existing zombies on the board move.
Spawn zone 1 rolls a 3.
Spawn zone 2 rolls a 6.
Spawn zone 3 rolls a 1.
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 5 (4th)
Bonus roll @rolld20
Action 1:Search the room and find another ax I hope. @rollthedice
Yesterday was not a good day.
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Action 2: Does not look like today is going to be any better, so what kind of zombie @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Continuation of action 2 if allowed, attack the runner with my fist. @rollthedice
I think the rolling to determine what kind of zombie is still part of action one, so this would actually be the second action, I think, if not, I will attack it tomorrow.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
moot point above I guess since the dice chose to continue to be stuck on 2.
You are correct. The search and subsequent rolls are all part of the first action to determine what it was you did find.
The 2nd action was to attack the runner that you found.
Player 3
Bonus roll @rolld20
Action 1: Shoot Zombie in the north! @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Assuming you used the shotgun, you killed 2 walkers to the north.
You can attack the almost dead zombies in your space bare-handed and maybe kill one as well. You have 2 actions per turn.
Action 2: Attack Zombie (this square) bare handed @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
You killed the injured runner. You have now collected 7 kills and recovered 1 life point.
Player 11 (2nd)
Bonus roll @rolld20
Action 1: Search. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
You found a Molotov.
Sorry. Forgot to mention the torch again.
Action 2: Move west.
You also found a rifle.
OK, thanks. Drop the rifle since my inventory is full.
I pick up player 5 items and if any of them were melee, attack the other player in my square
@rollthedice
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Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Using the axe, you injured P3 by 2 points.
and killed P3.(P3 gained 1 life by making 7 kills.)Player 12 (1st)
Bonus roll @rolld20
Action 1: Search the room. @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 4.
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
I found a rifle. Woot!
Action 2: skip
This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
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The 5 runners and 3 hulks attack player 1:
1st attack: @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
I'll do manual rolls to see who gets hit to save the dicebot some SP:
3 gets hit and is NOW really killed.
2nd attack: @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
I didn't refresh my browser and missed the fact that P3 made another kill, earning a life point. It is now just 4 runners and 3 hulks in the square along with P1 and P3, for a total of 7 attacks.
With just P1 among the zombies, all successful attacks will be on him, so P1 suffers 1 damage and is killed.
With just 2 of the runners taking a turn, that leaves 2 others to come after us! We are sooooo in trouble now!
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