All Skylers - Game 45 - Day 52 (Jan. 22, 2020)

in #steemace4 years ago

Curate here at the 5-minute mark before the 67,000+ SP vote comes in!

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Objective:

Escape from the clinic where you are under observation after receiving a vaccination and turn everyone in town into a zombie.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-45-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging

players (@simplegame, @improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.

Zombie turn:

The 2 killed hulks re-spawn in zone 1.
The 2 killed runners re-spawn in zone 2.
The killed walker re-spawns in zone 3.
The 2 hulks attack P12, roll 6 and 3 for 1 damage.
The 2 walkers attack P12, roll 1 and 5, killing P12. P12 re-spawns after dropping his gear.
The hulk attacks P5, rolling 2 for a miss.
All zombies pre-existing on the board move.


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You may wish to use the template below (copy, paste, edit).

### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Simplified Delegations to @happyme

Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP

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Remove delegation

For more options, read the comments section for a script you can use.

Don't forget, you can promote your own posts on the #happystream !

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Player 5(3rd)

Bonus roll @rolld20
Action 1:@rollthedice, shotgun the hulk

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

I was so full of bloodlust, that I really really made sure that hulk was dead.
Action 2: Apply double damage, @rollthedice shotgun the walkers and runner to the north.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Oh well, will just have to settle for the life force of one Hulk. I will stand my ground, when they are all on top of me someone light me and them up and watch us burn. ;-}

Player 11 (2nd)

Bonus roll @rolld20
Action 1: Use the axe to kill the 2 runners. @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

(sigh) Looks like I'm still stuck up here!
Action 2: Chop again. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

At least I did get to send them back to re-spawn so they can't attack me.
Bloodlust once again floods my mind and I relish the blood and guts that the axe liberated from the two runners.

So you have to kill them on the 1st attack to be able to Open the door next to you

No, but if I don't kill them, they get to attack me. I prefer to be able to move before opening any doors.

But don’t we need to open that door to finish the scenario

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

Are you going to do any actions today?

Search the room again @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Rolls of 1 and 2 mean no zombie found, so nothing to shoot at.
You can only search once per day. Sorry.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Shoot the runner in the center @rollthedice
@rolld20

Posted using Partiko Android

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Shake shake shake, you roll the 20-sided die.

You rolled a 8.

Player 12 (1st)

Bonus roll @rolld20
Action 1: Move east.
Action 2: Pick up the pistol and the torch, discard the flour.

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
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Hi @happyme!

Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 4.002 which ranks you at #4031 across all Steem accounts.
Your rank has not changed in the last three days.

In our last Algorithmic Curation Round, consisting of 113 contributions, your post is ranked at #72.

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