All Skylers - Game 45 - Day 44 (Jan. 13, 2020)
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Objective:
Escape from the clinic where you are under observation after receiving a vaccination and turn everyone in town into a zombie.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-45-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Tagging
players (@simplegame, @improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.
Zombie turn:
The killed runner re-spawns in zone 2.
The wounded hulk attacks P11, rolls 3 and misses.
The 2 hulks attack P1 and P4, roll 3,3 and both miss.
All zombies pre-existing on the board move.
A hulk reaches P12.
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 5 (3rd)
Bonus roll @rolld20
Action 1:move west
Action 2:move west
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
Player 11 (2nd)
Bonus roll @rolld20
Action 1: Axe the hulk. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Bloodlust overcomes me and I relish the blood that splatters from the hulk as it crumples to the ground.
Action 2: Shoot the walker using my rifle. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Shake shake shake, you roll the 20-sided die.
You rolled a 10.
Action 3: Shoot the walker again. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Oh boy! Bloodlust overcomes me again and I rejoice in killing the walker to the north.
Player 4(4th)
Bonus action @rolld20
Action 1 attack @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Finally some damage
Attack again @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Shake shake shake, you roll the 20-sided die.
You rolled a 17.
punch the hulks
@rollthedice
@rolld20
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
omg. I know what we have to do. get the zombies all in a player respawn spot with one player. they'll stay there and kill that player over and over while everyone else wanders around killing humans.
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Bloodlust makes you hit P4 for o.5 damage.
Yep! The problem is... how to get them there?
My plan was to NOT kill anything until we got some doors open, then allow the zombies to help kill off the people while we work our way back down to the clinic. This killing stuff from the south end has made the challenge much more difficult but it looks like it might still be possible. I was considering calling it a defeat a couple of times already, but then things looked like they were turning around. If I'm able to move a bit farther north and draw some of the re-spawned zombies away from P11 then he may be able to escape that house and open some doors. Then we lead the zombies into the house and run out while they attack the occupants!
Player 12 (1st)
Bonus roll @rolld20
Action 1: Use the CZ 550 to blast the hulk to smitherines from close range. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Eewwww, that was messy!
Action 2: Now shoot the walker to the north. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
OH YES! I think complaining did the trick! The dice-bot is being good to me now.
Shake shake shake, you roll the 20-sided die.
You rolled a 18.
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