All Skylers - Game 45 - Day 42 (Jan. 11, 2020)

in #steemace4 years ago

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Objective:

Escape from the clinic where you are under observation after receiving a vaccination and turn everyone in town into a zombie.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-45-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Tagging

players (@simplegame, @improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.

Zombie turn:

All zombies pre-existing on the board move.
The killed hulk re-spawns in zone 3.
The killed walkerer re-spawns in zone 2.
The killed walkerer re-spawns in zone 1.
The wounded walker attacks P1, P4, and P5, rolls 5 and injures (roll D6 = 1) P1.
The 2 hulks attack and roll 3 and 2, both missing.
The runner attacks the group, rolls 6 and injures (roll D6 = 6,5) P5, killing him.
P5 drops his gear and re-spawns.


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You may wish to use the template below (copy, paste, edit).

### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Simplified Delegations to @happyme

Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP

Re-claim your delegation from @happyme
Remove delegation

For more options, read the comments section for a script you can use.

Don't forget, you can promote your own posts on the #happystream !

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Player 5 (3rd)

Bonus roll @rolld20
Action 1:move east
Action 2: Search @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Found something, a shame I can't pass my d20 roll off or that it is not also double find, but at least I found something.

It IS a double-find, so you found a bat and a shotgun! Super good find!

Shotgun, and a bat, hot damn gonna be a good time in old town on the morning, an ax would have been better, but I'll take a Louisville slugger over fist any day of the week..

I couldn't agree with you more. Considering the rarity of melee weapons, the bat is indeed a good alternative to the axe.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Good work! 1 damage to someone.
Let's have you kill the injured walker and injure the runner. That way you gain a LF and have 1 less zombie to deal with.

Shake shake shake, you roll the 20-sided die.

You rolled a 8.

Player 11 (2nd)

Bonus roll @rolld20
Action 1: Shoot the runner to the north with my rifle. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Action 2: Shoot again, but aim better. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Bloodlust takes over my mind and I kill the closest thing to me. A runner is dead.

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

Player 4 (4th)
Bonus action: @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Bloodlust takes over your mind and you damage P1 by 0.5 damage point.

Player 12 (1st)

Bonus roll @rolld20
Action 1: Use the CZ 550 to shoot the walker to the north. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Thanks to the dice-bot god, the walker is dead! I was worried about rolling another bloodlust when shooting with the CZ 550.
Action 2: Move north, away from my teammates.

If you picked up your axe open that door to your right.

No axe nearby to pick up unfortunately. I dropped 2 of them way up top.

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

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