All Skylers - Game 45 - Day 19 (Dec. 19, 2019)
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Objective:
Escape from the clinic where you are under observation after receiving a vaccination and turn everyone in town into a zombie.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-45-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Tagging
players (@simplegame, @improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.
Zombie turn:
The walker attacks P1, rolls 2 and misses. The 3 hulks attack P1, roll 6, 1, and 4 for 2 damage. Having 1 already, kills him.
The old lady turned walker moves.
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 5 (5th)
Bonus roll @rolld20
Action 1:Shoot the lady to the south with the shotgun @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 16.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Woman to the south has been zombiefied, Action 2: Move North.
Now this is going to be a problem that I didn't give enough thought to before... each time we kill another person near the top of the board, they will spawn in zone 2. How the heck will we ever get out of there????
P1 and P4 will need to attract the zombies while we hide in the houses and kill the people within, then we need to get out past the zombies somehow. Shoot them all and run!
Just have to remember and adjust the door location if you run this map again. We might struggle like last game, but we did survive. but we do have that six roll to worry about also.
Player 11 (2nd)
Bonus roll @rolld20
Action 1: Move north.
Action 2: Chop at the door to the west. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
Player 4 (3rd)
Bonus action @rolld20
Action 1: shoot the lady @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Shake shake shake, you roll the 20-sided die.
You rolled a 13.
Bloodlust overtakes your mind and you must attack a friend, but since there is no friend within range, you take it out on the little boy instead. The little boy is killed and will re-spawn as a runner.
Action 2 is still available to you.
I’ll pass
Go n
go n
player 1
Player 12 (1st)
Bonus roll @rolld20
Action 1: Move north.
Action 2: Use the axe to attack the door to the east. @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 12.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
The door is now open.
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