Week fifteen Quest post: the undead horde part three

in #rpg6 years ago (edited)

and scream, the colonst can feel it in there bones. @ecoinstant just fire and arrow and killed the undead enchantress dog. he quickly take a second arrow fire, and hit here. she aiming here staff at @ecoinstant sending two dark missile at @ecoinstant the hit him doing 6 damage. @methus and big jake is sending arrow on the enchantress. @cyber.explorer is sinking true the forest he ses here, trowing his spear whit all his force. it a hit. but the enchantress just pulls out his spear from hes chest. she has five arrows in here. she screams one more two undead bears appearing form the forest, the bears have large part of ther body exposed to the bone big bears almost unnatural big. she Pointing at @ecoinstant and screams. the bears roars and running at the wall jumping up hiting it the wall is craking but holds for now. the continues hitting, biting the wall its shaking. part of the wall is damage. the colonists can pet the bears if the want. the enchantress tuning around and waking in to the forest. she is gone.

fortparkerpalisade.jpg

most of the undeads at the wall losing interest it a few of them are going over the where @cyber.explorer is attacking him two of them get a hit in. the rest is going down the the gate. at the gate @creativetruth is holding the door he is cuts undead to the left and right but two more take its place. out side he ses and man he is smiling it sems "stange". @happyme going after the undeads outside whit precision this is going better then expect he thinks then he ses a wall of undeads coming form the west. next to him @paradigm42 , @enjar and tim its knee deep in undeads. Tim: COME AT ME..he hitting his sword and shield making a lot of sound its seems to be working a few of the undeads are coming his way. @blockurator , @hhayweaver and @stever82 is sending arrows over the wall AIM AND FIRE. undeads are dropping but is it soon enough.

crypto7.png

normal sneak attack

updated quest rules
https://steemit.com/rpg/@darklands/updatedquest-rules-items-wepons-list

Overview over all collonyes getting update every week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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the wood gate has a small door in the wood gate. its sucure by a big cross beam on the inside. its and easy way to get out. the main gate is heavy need. its build whit a pully system and slow to open need a lost of time to open.
to open the small door take one turn same to close it.

wood wall 72 of 100 hit points left nord east -10 hit points (from undeads) -18 from bears)
wood gate 50 hit points (no damage small door open but blocked by creativetruth)

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@cyber.explorer and blaze (wolf pelt,amulet,ale) 9 (+5 long sword)
(+4 stone spear)
4 hit points (+6 armor)(wounded)
3 Healing potion

player symbol:Cyber.png
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@enjar (ring,amulet) 7 (+4 iron spear "4 dam")
4 hit points (+0 armor)(wounded)
3 health potions

player symbol:enjar.png
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@ecoinstant (ring,amulet) 7 (+5 long sword)(+4 bow"gem" 3 dam)
2 hit points (+0 armor)(wounded)

player symbol:ecostand.png

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@blockurator (amulet) 6 (+5 iron long sword 3 dam/gem)(+3 cross bow "4 dam")
4 hit points (+5 armor)
2 health potions

player symbol: blockcruator.png

worker 3 (+4 iron axe)
4 hit points (+3 armor)

player symbol:: blockcruatorworker.png
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@hhayweaver 5 (+3 stone ax)(+4 bow)
4 hit points (+2 Armor)
1 Health Potion

player symbol:: hhayweaver.png

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@paradigm42 (bear cape,ale) 9 (+4 iron battle ax with 4 damage. (Two handed weapon.)
4 hit points (+4 Armor)(wounded)
2 health potions

player symbol:: paradigm42.png

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@creativetruth (amulet,ale) 8 (+5 long sword)
4 hit points (+6 armor)

player symbol::creative.png

Big Jake: (ale) 5 (+4 "Fang" axe)(+4 bow)
4 hit points (+1 armor)

player symbol::bigjake.png
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@stever82 5 (+5 Iron Axe)(+4 Bow)
4 hit points (+2 Armor)

player symbol::steven.png

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@happyme (ring,amulet) 7 (+5 Long sword gem "3 dam")(+4 iron spear
4 hit points (+4 Armor)

player symbol::happyme.png

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@methus (ring,ale) 8 (+4 bow) (+5 dark staff 2 melee damage)(spells: dark heal)
4 hit points (+6 Armor)

player symbol::methus.png

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Tim (amulet,ale) 8 (+5 iron sword)(+2 iron shield)
4 hit points (+10 Armor)
2 health potions

player symbol::tim.png
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undeads 5 (no weapons)
4 hit points
(very slow 3 squares movment) and two turns

undeads 5 (no weapons) (next to @cyber.explorer)
1 hit points

Color: dark Red

undead bears (rage) 7 (paws)(4 melee dam)
10 hit points

color: big red

undead bears (rage) 7 (paws)(4 melee dam)
4 hit points (wounded)

color: dark big red

undead bears (rage) 7 (paws)(4 melee dam)
4 hit points (wounded)

color: dark big red

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For action 1, I will reach down over the wall and touch the bear closest to me, casting a dark heal spell. The target for the healing will be @ecoinstant.

For action 2, I will do the same thing on the injured bear, with the target being @enjar

Action 3 will be an arrow at the uninjured bear. @rolld20

Edit: Results - 4 damage on the uninjured bear, with 2 health going to @ecoinstant. 2 damage on the previously injured bear, with 2 health(armor) going to @enjar.

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

@creativetruth attempts to carve out a gap through the wall of undead at the gate. Maybe some of the men inside the fort can lead a charge to get to the undead bears. There is no way a single man can survive an attack against two of those bears, if they manage to tear a hole through the wall.

Sword attack against the nearest undead in front of me.
@rolld20

The first attack knocks one of the undead down to its final grave.

Second attack against the other foe in the same square.
@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

As the undead are trying to surround me, the only thing left to do is to slash my way out of this. I charge attack the creature to the west of me with my sword.
@ rolld20

Update: killed one undead and did three damage to another.

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

the first strike finds its mark, and Blaze mauls at the corps for a total of three damage.

I attack again.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

another hit, destroying the undead body!

With one of the undead coming at me from the north, I charge attack it. (move one square north)
@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

the attack was successful, and with help from Blaze that's three damage done.

My stomach is sick, drooping, touching the ground, I have to reach down and grab it to make sure it hasn't fallen out of my abdomen.

Dark Magic.

As I sink to my knees, sickened, I marvel that there can still be things in this world that surprise me. I determine, if I should get out of this alive, to build a wizard's tower and study what I once thought was hogwash. If dark magic exists, there must be a counter to it. And my twisting guts say that it does exist.

Now, half hidden on my knees, I can just make out two raging bears through the slats, they seem to be looking right at me through the wooden wall. I think I should be able to aim from my kneeling position....

'Anyone have a health potion?', I manage to croak.

Update: I sink 2 of 3 arrows into the bear for 6 damage and, though I am still on my knees, manage to steady myself after the sickening dark magic assault.

I aim the first arrow through a slat at the southnmost bear, closest to me.

@ rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

Flying wild, I manage to shove another arrow into my bow and let it loose.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

The second arrow sinks into its shoulder but seems only to make it angrier. Adrenaline starts to steady my movements, my head is spinning less now.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 11.

OOC: How tall is this wall?

I see the undead horded headed toward the gate. I aim at the closest one. Cock, aim, acquire target. Shoot. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

It's a solid hit. That one's dead. I cock and reload again, aim for another one. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 8.

It's another hit. Another one falls. A third arrow flies over the wall at another undead seeking to enter the gate. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Another hit. Three down.

"I've had enough of these mindless creatures!" I yell as I swing my battle ax at the nearest zombie in the square directly west of me.
@rolld20

Another kill! 2 more of these undead creatures sent back where they belong! I prepare to defend myself again from the oncoming hordes.

Shake shake shake, you roll the 20-sided die.

You rolled a 8.

The bear in me roars in approval as I swing my weapon at the next zombie in the same square.
@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Miss.. I attack the same zombie again.
@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

OOC: Is it possible to shoot the bears from my position, or do I need to move to the other side?

Update: Move to east side and two (2) misses.

I will move to the east side of the wall and take a couple of shots at one of the bears.

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Miss, second shot @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 18.

Another miss, I'm starting to think something is wrong with this bow ;)

I take aim across the map with my bow to help CY the dark red dot and fire a long arrow. 5+4 = 9 to hit. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

The arrow fails just short so I adjust and fire again as battle rages outside the walls. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

A hit drops that zombie to the ground leaving CY in a better place with one foe left I take aim at the one zombie need the walls I can see and fire again @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

I land more more arrow into an undead and take look at the horror around me wondering what else I can do to help.

Big Jake repositions near @creativetruth to see any remaining foes. He sees there is quite a scuffle just outside the gate, but it seems our forces are finally getting the advantage.

Takes aim at the nearest foe. (Assuming the fort has more arrows, otherwise he'll use Fang in melee.)

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Shake shake shake, you roll the 20-sided die.

You rolled a 14.

I charge past Tim to the west and attack the closest zombie with my gemmed longsword. 7+5+2=14 to hit @rolld20

Summary: 2 failed attacks and finally put 3 damage on the zombie just west of Tim.

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

That's a miss, so I try charging the zombie farthest to the east @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Not doing so well today... let's try charging back at the first zombie I attacked today. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Finally a hit for 3 damage. Perhaps Tim can finish this one off for me again.

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

This roll came from editing my initial comment. Please ignore it. Probably best to NOT edit my initial comment in the future and simply make a new summary comment instead.

OOC: I found it better to make a first comment with no roll action just so I could update it without that issue at the end.

This is now best practice!

Noted; thanks. I see someone else simply remembered to move the @ symbol away from the remainder of the name and that worked as well.

I've tried that before and it still rolled the dice lol.

ita bit buggy for sure. am not a super square GM so if he rolling two times use the better roll. its more fun to hit then not..a say.

It shouldn't even recognize itself. Let's try it out and see: @ rolld20
No highlight in the preview, so it shouldn't be a link to an account name. Let's publish and see what happens.

Nothing yet.

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