clayjohn (61)in #utopian-io • 5 years agoRE: Godot Development: MSAA in the GLES2 backendI was hoping you wouldn't ask, haha! That was left in because my gut tells me it is necessary to make these changes…clayjohn (61)in #utopian-io • 6 years agoRE: Godot Documentation: Differences between GLES2 and GLES3Use GLES3. GLES2 should only be used if you are targeting old hardware, in which case there is nothing that can be…clayjohn (61)in #utopian-io • 6 years agoRE: Godot Documentation: Animating Thousands of ObjectsThank you! I am very proud of this one.clayjohn (61)in #utopian-io • 6 years agoRE: Godot Documentation: Animating Thousands of ObjectsThanks! I appreciate the comment! It's always nice for Godot to get a little more exposure.clayjohn (61)in #gamedev • 6 years agoRE: Allonian Seed - scanning and possible need for rework.You can make it so objects do not react to light in the scene by setting the "unshaded" flag in the SpatialMaterial.…clayjohn (61)in #utopian-io • 6 years agoRE: Godot Documentation: Custom Post-ProcessingThanks @ms10398! I appreciate the support. I look forward to making more posts in the future.clayjohn (61)in #utopian-io • 6 years agoRE: Godot Documentation: Lights and Shadows in 2DI appreciate the kind words. I have been dedicating a lot of time over the last few months to Godot and I'm glad it shows.clayjohn (61)in #gamedev • 6 years agoRE: Building a Procedural Solar System in GodotGreat idea! Haha. If i ever did turn this into a release quality demo i think i would experiment with some simple procedural ships too.clayjohn (61)in #utopian-io • 6 years agoRE: Godot Vertex Shader DocumentationI really appreciate that! I hope to contribute lots more of similar quality.clayjohn (61)in #utopian-io • 6 years agoRE: Documentation for Godot | PanoramaSky and ProceduralSkyThat was a very rude way to say that my contribution was too short to be considered by Utopian. You have to…clayjohn (61)in #gamedev • 6 years agoRE: Building a Procedural Solar System in GodotI'd really like to do that. It will likely come after the Godot 3.1 release. For the same reasons as stated above.clayjohn (61)in #gamedev • 6 years agoRE: Building a Procedural Solar System in GodotIt isn't right now. But it will be soon. I am using a custom release of Godot that I built from source because of a…clayjohn (61)in #utopian-io • 6 years agoRE: Updates On World Generation and Passing Data From CPU to GPUCurrently the player explores by expending a certain amount of resources and energy. Typically the map is not…clayjohn (61)in #utopian-io • 6 years agoRE: Into The Great Abyss: A game about exploration and resource managementDone! I had usage and install instructions under the title 'Contributing' I have updated the README to be more clear…clayjohn (61)in #programming • 7 years agoRE: Procedural Cloud ShaderDefinitely! It is not a question of if, but when. The scope of the work means that it will take me awhile to plan and…clayjohn (61)in #programming • 7 years agoRE: Procedural Cloud ShaderI would like to eventually! There is definitely a distinct lack of good tutorials on rendering volumetrics, especially…clayjohn (61)in #utopian-io • 7 years agoRE: Learning 3D Graphics With Three.js | Advanced Materials and Custom ShadersThank you @scipio! I'm glad you caught that.clayjohn (61)in #utopian-io • 7 years agoRE: Learning 3D Graphics With Three.js | Setting Up Your First SceneWhich documentation are you referring to? I am unaware of something that teaches new users how to get up and running.…clayjohn (61)in #introduceyourself • 7 years agoRE: Art, Programming | New to SteemitThank you!